package game;

import ability.Ability;

public class Round {
	private int roundNr = 0;
	private Ability usedPlayerOne;
	private Ability usedPlayerTwo;


	public int getRoundNr() {
		return roundNr;
	}

	public void incRoundNr() {
		roundNr++;
	}

	public Ability getUsedPlayerOne() {
		return usedPlayerOne;
	}

	public void setUsedPlayerOne(Ability usedPlayerOne) {
		this.usedPlayerOne = usedPlayerOne;
	}

	//TODO fliegt vieleicht raus
	public Ability getUsedPlayerTwo() {
		return usedPlayerTwo;
	}

	public void setUsedPlayerTwo(Ability usedPlayerTwo) {
		this.usedPlayerTwo = usedPlayerTwo;
	}

}
